Connection
Nothing on this screen can be trusted while the API is down, so every reading has been cleared rather than left showing its last value. {{BRAND}} does not fall back to sample data.
This is on our side, not yours. Nothing on your PC needs changing — the agent keeps recording locally and will catch up once the service is back.
Enter the email and password for your {{BRAND}} account.
Before we start monitoring
The local agent reads your hardware configuration and runs a one-time misconfiguration scan when you click Check Now. If you run Live Monitor, then roughly once a second while it's running it also samples CPU load, RAM, GPU load and VRAM, GPU temperature, and network round-trip time to a reference host if you pick one.
Two things worth being explicit about, because they are about you rather than your hardware: it records the names of your busiest running programs, so the dashboard can show what is competing with your game; and it keeps a history of your play sessions — which game, when, and for how long. It also records frame rate, but only while you are already running RTSS and it is reporting frames; {{BRAND}} reads what RTSS publishes and never hooks or injects into a game itself.
It does not read your screen, your input, or any game process memory. Data is used only to diagnose your system and show it back to you, and is never sold on. You can export or delete everything stored at any time from Settings.
{{BRAND}} gives you diagnosis and instructions — it never changes BIOS or firmware settings for you. Advice is informational; verify before changing anything below the OS.
Your machine
Waiting for the backend.
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Pricing
Live metrics are free forever — the same readings your PC already knows about itself, gathered into one place. What costs money is the scan that goes looking for the misconfigurations behind them, and the history that turns tonight's reading into a trend.